Eve of the Outcasts is a touring, semi-permanent immersive attraction engineered to define the inaugural Netflix House footprint. My team developed and fabricated the complete suite of custom interactive games, twisting classic carnival mechanics into dark, playful moments like the 10-foot, teddy-bear-head-chopping "Guillotine Drop" and the oversized "Wheel of Doom." Designed for high-throughput and mobility, the entire installation balances robust mechanical engineering with cinematic show control to ensure reliability and modularity.